Class Simulation of a Computer - Unfinished

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This activity exposes the idea that interesting things can be achieved using a simple instruction set and components, giving an idea of the underlying architecture of the computer. Variation: introduce a bug in the code, and see how long it takes the class to realise that things aren't right Variation: write some code to generate an interesting output (such as the Fibonacci series) and see if the "computer" can figure out what the program does.

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Computer Science Unplugged

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